The following Hyper Casuals were each made by myself within a week and sent to Voodoo (hyper casual publisher) for feedback rounds and CPI tests.
Key Takeaways
- Working with a high profile publisher
- Receiving and integrating feedback
- Developing prototypes quickly
- Scrapping unsuccessful prototypes/games quickly
- Understanding KPI's such as cost per install (CPI), retention etc.
Balloon Rescue
Recoil Rush
Draw Squash
Draw Tetris
Zen Tower
Parky Boat
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